Sip, drink, and chug as you watch The Amazing Race.
Save the drinking game graphic for easy access throughout the season, or see the written rules below.
Take one sip:
- Someone says “The Amazing Race”
- A team tells their driver to go “faster”
- A new team arrives at the Detour
- A contestant gets bleeped out
- Someone asks for a ‘check’ and doesn’t pass
- Team references prize money or “not giving up”
Take three sips:
- A team asks a local for directions
- Someone cries
- Phil says a fun fact about Race location
- One team helps another or someone says “alliance”
- Teammates argue with each other
- Detour/Roadblock involves food
Finish your drink:
- Team forgets something and has to turn back to get it
- A team switches or attempts both Detours
- A team gets eliminated from the race
Disclaimer: We cannot be held responsible for drunken shenanigans or Thursday morning hangovers that occur as a result of playing along.